Where do we start?
Pick one door. Whatever you pick, you land in ② the machine and can change everything there.
YOUR WORDS
what the game is about — a feeling, a world, an action
for example:
about 40 s · the assistant picks 4–7, each with a reason in your words
A GAME YOU LOVE
start from how the catalog sees a game
how the catalog’s authors see it — not a full analysis
AN EMPTY BOARD
build it yourself, brick by brick
KIND OF FUN
FEELINGS
DYNAMICS
MECHANICS
take bricks from 📚 library, answer the machine’s questions
③ the machine
✋ core action — what the player repeats
more: a jam theme · 9 steps (Fullerton) · what the builder gets
theme · a prompt, not a rule
output · what the builder gets
…
full prompt — the builder's role + the whole task
📚 The library — 623 bricks of the catalog
where ingredients come from
tick 0
seed
knobs — the prototype's key numbers, move them while you play
assistant · this game